
Inigo tells of being an orphan, having a Khajiit mother and Argonian father, along with a Khajiit brother. The player can find out a lot about Inigo by chatting with him. Situationally aware like other vanilla followers to occasionally comment on nearby caves, but also occasionally comments on the events within, and discusses with the player after completion (not DLC aware).Unique "whistle system" to communicate with the player.Can interact with other NPCs, or be silenced.Interaction with certain other Vanilla followers (e.g.Tells stories, sings, laughs and jokes, and is influenced by the players time together.Skills: highly skilled in archery, one-handed and sneak.Doesn't talk while the player sneaks (if conversation is initiated, he'll whisper).Over seven thousand voiced dialogue lines, all of which are condition based and do not fire randomly so you don't get the annoying repetitive chatter, like with most followers.Unique, random battle dialogue for most enemies.When I do the same thing for SE, it most likely doesnt exist. When I mod Skyrim LE, if i wanted a random mod like "spell charging" then it's there, or anything other random mod, it's usually made and released out there on the nexus. Less modding capability and doesn't have SKSE Game runs and feels pretty vanilla even with mods. Is better optimised but still requires a mid range setup at the minimum.ĭoesn't have as much modding capability but the current mods out there are good enough, just doesn't have everything. Has enhanced vanilla graphics and other features like godrays and atmospheric blah blah Skyrim SE (released in 2016) - 64bit engine Has SKSE, which allows scripted mods and complex mods to work, more modding capability overall. Older graphics, recommended for lower end systems or for heavily modders, people who don't want the game to look and feel so vanilla. Skyrim LE (released in 2011) - 32bit engine (Less stability compared to Skyrim SE's 64bit engine)
